Immersive experience · 2025–26Critter Corral
A compact, ultraviolet world of mutant mascots, field evidence, and Austin folklore—conceived as an attraction, not a decorated room.
Source → promise → proof
Guests become investigators inside a living local mythology.
A self-produced attraction carried from concept through live operation.
Critter Corral turns a small footprint into a complete operating mythology. Guests cross through a creature-shaped threshold and enter a world held together by scenic design, character logic, props, light, language, and live operation.
The entrance is already a character.
The experience begins before the threshold. A glowing creature façade acts as landmark, invitation, and first piece of the story. Inside, ultraviolet materials and strange specimens extend the same visual language at a more intimate scale.
Every object has a job in the world.
Scenery, lighting, maps, props, retail, staffing, and audience flow were developed as parts of one experience system. ALT served as Jake’s independent creative practice and production vehicle for carrying the concept into operation.
A strange idea still has to open on time.
The project demonstrates the full chain from concept and identity through fabrication, installation, maintenance, and live audience use.



Jake can originate an ownable world and carry it through creative direction, fabrication, opening, and live operation.